- Weapons Of The New Millenia Missing Textures Found
- Weapons Of The New Millenia Missing Textures List
- Weapons Of The New Millenia Missing Textures Download
- Weapons Of The New Millenia Missing Textures Full
ANd have launched the game with no errors or missing textures everything is working right after trimming. Missing textures on Millenia's weapons - posted in New Vegas Mod Troubleshooting: So I recently got back into Fallout New Vegas and I wanted to install some mods into the game I started with Asurahs reanimation pack and it worked perfectly, so I installed several more until I was forced to stop when textures for Millenias supported weapons (The ones that asurah supports) I dont know if its my. Millenia's Additional Weapons - Weapons from Millenia, not included in Weapons of the New Millenia. EssArrBee's Recommended Weapons - WIP page for some extra weapons EssArrBee recommends, expect this page to add a few weapons over the next couple of weeks. Packrat Mentality. Let's be honest, there is a ton of ugly, rundown crap in the wasteland.
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This page covers some additional equipment, mostly weaponry, as well as seeking to balance out the packs already in F&L. The main focus of this pack can be neatly summed up in two tenets:
- Only include equipment which has sufficiently high quality to seem as though it might originally have been part of the game. This includes quality of design, but also implementation and art style. I will for example never include weaponry which looks much more modern than the art direction employed in New Vegas, as I find this diminishes the overall aesthetic.
- Attempt to make said mods follow the same precedence in terms of balance, appearance or implementation. This is an extension on the previous tenet, but mostly serves to dictate that no two mods have a noticeable gap in quality, or that any of the mods overlap each other. The most noticeable change will be that I have renamed all weapons to use more general names, like the vanilla 'Sniper Rifle' or '12.7mm Pistol'.
I might extend on these tenants as I develop this more, especially the part about what aesthetic I look for, but for now they fit their purpose. Due to the nature of what the pack sets out to do, it will naturally overlap with some of the weapons included in the two other F&L weapons packs, and you're free to add the missing weapons manually, but doing so would probably take away from part of the point with this pack. It should also be noted that unlike EssArrBee's Additional Weapons, I will supply the plugins already merged, as I've rebalanced several weapon packs to my own personal taste.
One thing I'd recommend you to do if you've been following Fear and Loathing and want to get this pack's intended experience, is to uninstall the Dragonskin Tactical Outfit mod, as that type of body armor doesn't really fit with the retro-futuristic vibe of the game, and digital camouflage certainly does not.
Current Version: v0.6.8
- NOTE FOR RETURNING USERS: Read the paragraph in the description about the Dragonskin Tactical Outfit mod. Always check the changelog to make sure you have update the mods to the latest versions. Version v0.6.8 was released on the 10th of December.
Millenia's Weapons
The weapon guru himself, while undeniably a venerable being when it comes to modelling and texturing, tends to like his firearms a lot stronger than Obsidian does. This tries to fix that, and provides you with a single plugin for his additional mods - or at least the ones that fit the pack.
Weapons of the New Millenia Rebalanced
- Author: MonoAccipiter
- Version: v2.1.2
- Requirements: Weapons of the New Millenia & CaliberX v5.0+.
This plugin rebalances all the weapons included in WotNM, renames them following vanilla precedence, and removes some of the lower quality ones. Can be seen as a continuation of my work on this. As of 2.0 it also incorporates the CaliberX patch, as well as rebalancing the vendor plugin from CaliberX so it no longer offers 1000 of every ammunition type.
Full list of name changes:
Changelog:
Post-install instructions:
Beretta 87 Target
- Author: Millenia, RedRogueXIII, Naky
- Version: v1.0
This will be renamed Match Pistol in the provided plugin. Move any included plugins to Optional ESPs in MO.
Browning P35
- Author: Millenia, Mr Rifleman, RedRogueXIII, Naky
- Version: v1.1
This will be renamed Hi-Power Pistol in the provided plugin. Move any included plugins to Optional ESPs in MO.
Colt M16A2
- Author: Millenia, Drew, Naky
- Version: v1.1
This will be renamed Combat Rifle in the provided plugin. Move any included plugins to Optional ESPs in MO.
Dragunov SVU - OTs-03
- Author: Millenia, Sarvs, Naky
- Version: v1.0
This will be renamed Dragunov Rifle in the provided plugin, and changed to use the 7.62 Russian cartridge. Move any included plugins to Optional ESPs in MO.
FAMAS F1
- Author: Millenia, Raynox3D, Hitman47101, Naky, Tenoyl
- Version: v1.1
This will be renamed European Service Rifle in the provided plugin. Move any included plugins to Optional ESPs in MO.
IMI Galil
- Author: Millenia, Naky
- Version: v1.0
This will be renamed Huangy Assault Rifle in the provided plugin, and changed to use the 5.56 NATO cartridge. Move any included plugins to Optional ESPs in MO.
OTs-33 Pernach
- Author: Millenia, RedRogueXIII, Naky
- Version: v1.0
This will be renamed Soviet Machine Pistol in the provided plugin, and changed to use the 9x18 Makarov cartridge. Move any included plugins to Optional ESPs in MO.
PKM
- Author: Millenia, Sarvs, SAM61, Naky
- Version: v1.0
This will be renamed Soviet Machine Gun in the provided plugin, and changed to use the 7.62 Russian cartridge. Move any included plugins to Optional ESPs in MO.
Steyr Scout
- Author: Millenia, cR45h, Naky
- Version: v1.0
This will be renamed Scout Rifle in the provided plugin. Move any included plugins to Optional ESPs in MO.
Weapons Of The New Millenia Missing Textures Found
TOZ-66
- Author: Millenia, SAM61, Naky
- Version: v1.0
This will be renamed Salon Gun in the provided plugin. Move any included plugins to Optional ESPs in MO.
Winchester M1897 - Trench Gun
- Author: Millenia, Behemoth, TFH, Naky
- Version: v1.1
This will be renamed Trench Gun in the provided plugin. Move any included plugins to Optional ESPs in MO.
FN M1905 Pocket Pistol
- Author: Millenia, cr45h, and Naky
- Version: v1.0
This will be renamed Pocket Pistol in the provided plugin, and changed to use the 22 Long Rifle cartridge. Move any included plugins to Optional ESPs in MO.
IMI Desert Eagle
- Author: Millenia, Toasty Fresh, Naky
- Version: v1.0
This will be integrated with the Project Nevada - Equipment Module as a replacer for the .44 Pistol, renamed to Express Pistol and changed to use the 12.7mm cartridge. The 'Fancy Parts' weapon mod has been removed and is instead used as the model for the High Roller, which can be acquired after completing The House Always Wins III. Move any included plugins to Optional ESPs in MO.
Millenia's Additional Weapons Rebalanced
- Author: MonoAccipiter
- Version: v1.1
- Requirements: Previously listed Millenia mods & CaliberX v5.0+.
This is a merged plugin for the weapons you have downloaded earlier, including my balance and name changes, with all the cheat locations removed. That means you can only find them in leveled lists (containers and NPCs).
Full list of name (and ammunition) changes:
Partial changelog:
Camon & scottmack's Weapons
Some classic weapons for you history buffs to enjoy, and the ублюдок (not gonna translate that) from the Metro-series. Shoutout to darthbdaman for bringing these to my attention.
Kar 98k and Type 99
- Author: scottmack & Camon
- Version: v3.2
The Karabiner 98 kurz from this mod will be renamed 'Kraut Rifle' in the provided plugin, and changed to use the 30-06 Springfield cartridge (as if a conversion). Move any included plugins to Optional ESPs in MO.
Camon Pack Complete
- Author: Camon & Co.
- Version: v1.1
Several weapons from this pack will be included in the provided plugin. Move any included plugins to Optional ESPs in MO.
Scottmacks Forgotten Weapons
- Author: scottmack
- Version: v1.0
Two of the weapons from this pack will be included in the provided plugin. Move any included plugins to Optional ESPs in MO.
Scottmacks Metro Btard Gun
- Author: scottmack
- Version: v1.0
The elongated version of this will be renamed Bastard Gun in the provided plugin, and changed to use the 5.45x39 cartridge. Move any included plugins to Optional ESPs in MO.
Mono's Camon & Scottmack Package
- Author: darthbdaman & MonoAccipiter
- Version: v1.1.1
- Requirements: Previously listed Camon & scottmack mods; Lutana NVSE & CaliberX v5.0+.
This is a merged plugin for Camon & scottmack's weapons, which you have downloaded earlier, including my balance and name changes. Hp compaq dc5100 audio drivers windows 7. Also adds new ammunition types to appropriate guns. Built (with permission) off of darthbdaman's Camon and Scottmack Weapons - Compatibility Edition.
Full list of added weapons with new names (and calibers):
Partial changelog:
NB: UPDATING FROM v1.0 TO v1.1 REQUIRES A CLEAN SAVE!
Additional Mods
SVD sniper rifle v1_5
- Author: Eprdox
- Version: v1.5
- Installation: Get the SVD sniper rifle 1_5 main file.
These will be integrated with the Project Nevada - Equipment Module as a replacement for the Chinese Sniper Rifle and its unique which has been renamed to Yazi Vanguard Rifle. Move any included plugins to Optional ESPs in MO.
Wattz Laser Weapons
- Author: joefoxx
- Version: 1.1
- Installation: Since this is a Fallout 3 mod we will only be using the models and textures. Get the Wattz Laser Weapons V2 main file manually and follow these instructions:
These will be integrated with the Project Nevada - Equipment Module as a replacement for the Wattz Laser Pistol, and through a new unique called the Magneto-Laser Pistol (sold by Knight Torres). The screenshots for the mod aren't that good, but the textures are 2048x2048 and I made the regular pistol use the glow map from the unique so that it doesn't look like shining stone.
Wattz Laser Rifle
- Author: Travis
- Version: v1.0
- Installation: Get the Main File With Fixed Environment maps main file.
This will be integrated with the Project Nevada - Equipment Module as a replacement for the Wattz Laser Rifle. Move any included plugins to Optional ESPs in MO. The default meshes don't have working iron sights, but the author has given me permission to provide fixed meshes for this pack. They are included in the Mono's Project Nevada Plugins archive.
Mono's Project Nevada Plugins
- Author: MonoAccipiter
- Version: v1.2.3
- Requirements: Project Nevada, Lutana NVSE, CaliberX v5.0+, and all the above mods in this section.
This is a modified version of the Project Nevada Equipment Module. It removes some of the uglier armors and weapons, replaces the .44 Pistol with Millenia's Desert Eagle, the Chinese Sniper Rifle (as well as the unique) with Eprdox's Dragunov, the Wattz Laser Pistol with joefoxx's Wattz Laser Pistol (as well as adding a new unique) and the Wattz Laser Rifle with Travis' Wattz Laser Rifle. Also includes modified versions of the WMX and EVE patches, as well as making some of the weapons use CaliberX ammunition.
Partial Changelog:
Mono's Spice of Life Package
- Author: MonoAccipiter
- Version:v1.1.1
- Requirements: Spice of Life - Variety Armor and Clothing and Advanced Recon Thermal Nightvision, does not include the changes made by the PN_SoL Backpacks Compatibility.
This package includes my custom textures for the Rogue Ranger Duster (and helmet) as well as a rebalancing of said armor. Pictures are linked in the first page of my feedback thread. It also adds Project Nevada and Advanced Recon vision modes to all the appropriate helmets.
Full changelog:
Mono's WMX Plugins
- Author: MonoAccipiter
- Version: v1.0
This includes a modified version of the main WMX plugin as well as the DLC plugin. I have removed the .223 Pistol and the Battle Rifle since they were essentially differently named duplicates of their GRA equivalents; and removed the Dead Money guns from various shop lists WMX added them to. Since I did not want to hurt anyone currently in a game, I only removed them from leveled lists, meaning that if you owned one it won't disappear, but the next time shops restock they won't have it anymore.
Full changelog:
It's Armor, not Armour!
- Author: Antistar(95%) and MonoAccipiter (5%)
- Version: v1.0
This is a modified version of Antistar's Armour Repair Kits which changes all mentions of 'Armour' to 'Armor'. I don't really mind BE, but in a game filled with AE it sticks out like a sore thumb.
Forge Beyond
- Author: EmeraldReign
- Version: v1.0a
Three beautiful guns seamlessly integrated into the game. Too bad EmeralReign never expanded on this like he planned to.
Scratchmade Campo-Giro Model 1913
- Author: MonoAccipiter
- Version: v2.1
You got me! I made this pistol, so I'm obviously biased. I do however think it upholds the pack's two tenets, and it even has a 'lore friendly name' out of the box. Do however feel free to skip it if you think my judgement has been compromised.
Changelog
- v0.1: Initial WIP.
- v0.2: Added plugins for WotNM and Milennia's Additional Weapons.
- v0.3: Changed all links to be with the encryption key. Whoops! Also added custom Project Nevada plugins and new instructions regarding WMX's Modern Weapons addon.
- v0.4: Added Scratchmade Campo-Giro Model 1913.
- v0.5: Added Mono's Spice of Life Package.
- v0.5.1: Added It's 'Armor', not 'Armour'!.
- v0.5.2: Added note about not recommending the Dragonskin Tactical Outfit from F&L.
- v0.5.3: Updated to v2.0 of Weapons of the New Millenia Rebalanced and added post-install instructions to that entry.
- v0.5.4: Updated to v1.1 of Mono's Spice of Life Package.
- v0.5.5: Updated to v2.1 of Weapons of the New Millenia Rebalanced & v1.1 of Mono's Project Nevada Plugins.
- v0.6: Added Mono's Camon & Scottmack Package.
- v0.6.1: Added SVD sniper rifle v1_5, Wattz Laser Weapons & Wattz Laser Rifle. Updated to v1.2 of Mono's Project Nevada Plugins & v2.1 of Scratchmade Campo-Giro Model 1913.
- v0.6.2: Updated to v1.1 of Mono's Camon & Scottmack Package & v1.1 of Milennia's Additional Weapons Rebalanced.
- v0.6.3: Added Mono's WMX Plugins, and updated to v1.1.1 of Mono's Spice of Life Package.
- v0.6.4: Updated to v1.2.1 of Mono's Project Nevada Plugins & v2.1.1 of Weapons of the New Millenia Rebalanced.
- v0.6.5: Updated to v2.1.2 of Weapons of the New Millenia Rebalanced & v1.1.1 of Mono's Camon & Scottmack Package.
- v0.6.6: Added Forge Beyond.
- v0.6.7: Updated to v1.2.2 of Mono's Project Nevada Plugins.
- v0.6.8: Updated to v1.2.3 of Mono's Project Nevada Plugins.
Link to Feedback Thread: Mono's Lore Friendly Equipment Pack - FeedbackReturn Link: Fear and Loathing New Vegas , Fear and Loathing - Wasteland Edition Drama korea my princess indonesian subtitle.
I have been playing TTW and noticed that DC super mutants are invisible (except for their armor). Also several other textures like the green glowing mushrooms display that big red symbol with the exclamation point inside.
[collapsed title=Load Order] GameMode=FalloutNV
DeadMoney.esm=1
OldWorldBlues.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
TribalPack.esm=1
Anchorage.esm=1
BrokenSteel.esm=1
Zeta.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Weapons.of.the.New.Millenia.esm=1
NVWillow.esp=1
TTWInteriors_Core.esm=1
HDTshop.esp=1
NevadaSkies - Basic Edition.esp=0
NevadaSkies - TTW Edition.esp=1
Readius_NV.esp=1
EVE FNV - NO GRA.esp=0
dD - Enhanced Blood Main NV.esp=1
Weapons Of The New Millenia Missing Textures List
The Groovatron NV.esp=1
FewPosesMore NVedition.esp=0
joposes.esp=0
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1
Ww2K98.esp=1
UnlimitedCompanions.esp=1
[/collapsed]
[collapsed title=System Specs]
HP Envy 1st Quad Laptop
Autotune plugin for adobe audition. 4th Gen i7-4700MQ Processor
8GB DDR3 Memory
Fallout NV Ultimate Edition from Steam
Fallout 3 GOTY from Steam
Nexus mod manager
[/collapsed]
Also, I checked FNVEdit and tried to find out what was the problem with the super mutants. When checking for erros I got this message : [collapsed title=Message]
[00:00] Checking for Errors in CrSuperMutant2GunADC 'Super Mutant Brute' [CREA:0A027FB3]
[00:00] Checking for Errors in CrSuperMutant3MinigunADC 'Super Mutant Master' [CREA:0A027FB2]
[00:00] Checking for Errors in CrSuperMutant1MeleeFDC 'Super Mutant' [CREA:0A09E8EA]
Weapons Of The New Millenia Missing Textures Download
[00:00] All Done! [/collapsed]
[Update] Even after installing mods that would replace the messed up textures (which now include Advanced Power Armor Mk1, and Vault 101 security armor) the textures are still messed up or missing.
Weapons Of The New Millenia Missing Textures Full
[ISSUE RESOLVED]